7th - 25th July 2017
Born in Dudley in the industrial West Midlands in 1952, Alan Rogers emerged from the darkness of the 50’s into the bright light of the 60’s, He found himself moving to London for a career in animation. Rogers then came to St Albans at the turn of the century and has lived and created there ever since.
For most of his working life, Rogers focused on creating animated films for children’s television, including, amongst many others the popular - Bod, Pigeon Street, The Flumps, Rub-a-Dub-Dub and Rosie and Jim. Rogers has created numerous children's films, for educational purposes, for BBC and Ch4 thus helping children gain insights to many subjects but particularly literacy and numeracy.
Rogers specialised in an animation technique called “Cut-Out Animation” Working with cut-outs, which allowed him to avoid the inevitable production line aspect of the animation process. Using the cut-out method, Rogers inevitably migrated his whole practice onto computer.
In parallel to his animation work Rogers has also illustrated (and often written) children’s books, comic strips, designing books, CD covers, logos, character design, and photography.
“The photographic elements within these pieces are autobiographical by definition. I have always photographed things that attract my attention as I go about my life. Most of the photographs were taken without me being aware that they would later end up incorporated in a picture. So a building I noticed ten years ago in a particular place and time, could be lifted and transported to sit next to a building I noticed only two weeks ago. Both buildings would have personal memories and significance to me beyond their simple bricks and mortar. Working mostly with my existing photo archive limits the possibilities but adds an element of serendipity and a deeply autobiographical note to each picture.
An interesting aspect of this process for me is experimenting with various ways to combine the photo elements with the drawn elements. The drawn elements are mostly in the form of stylised characters that inhabit the more realistic world created by the photographic elements. The fact that the photos are collaged with their conflicting perspectives and light sources makes them look slightly less realistic. Conversely, though the characters may be unrealistically stylised, they are rendered in a relatively convincing 3D manner. I often draw over the photographs or incorporate photo textures into the drawing. I am aware of the fact that I am working at a time when very convincing CGI are available everywhere in films, games, advertising etc. I want to avoid simply adding to that genre. Realism is not my benchmark. I am primarily interested in creating a personal world."